The InKursions:

I.
Though there have been a few expeditions into this strange nightmare dimension, much of Kur has yet to be explored. Previous visitations to this dimension have barely scratched the surface. After the Liberation of Luna from the Warden's grasp, attention now turns to exploring Kur. The United Houses Council has sent scouts from the House of Noot to map and chart the areas of Kur.

-Scout keskis

II.
The Rift within the Town of Oreville leads to a barren area, which has been charted as the "Wastes." This is a barren place, full of brimstone and lava. The Blackstone Keep, a small tower that the main rift is located in, stands as a beacon to those traveling within Kur. Nearby within this place lies a Dark Keep, in which creatures of fire live, and Decayed remains stalk the shadows. Rifts are located throughout, placed by the House of Fog and Bucky, leading to other places nearby. It must be noted that odd squidlike creatures roam the skies, barraging any trespassers with explosions and fire.

-Scout Keskis

III.
Traversing through the wastes can prove difficult, but those that are lucky will likely reach the Valley of Souls. This area is full of ancient bone and sediment that seems to ooze trapped souls. There are corpses stalking about, ready to strike while you sink into the sand. It feels as if there are souls trapped here, trying to escape...

There is great danger here: I barely escaped with my life after an encounter with some bizarre specter.

-Scout Keskis

IV.
It would be strange to think that there were forests in this damned place. But i have nevertheless arrived at a forest, colored crimson. It seems almost fungal. How strange...

Odd humanoids live here. Piglike in nature, and very greedy. They hunt the wild boar that stalk about. Avoid the Boar at all costs: It had chased me for what i believed to be miles.

-Scout Keskis

V.
The previous scout has gone missing, lost to the unknown of Kur. His last report into the fungal forest seems to be his last entry. I heard a rumor that he went mad in this place. Got lost on purpose.

My journey has led me through the Wastes, to an odd place showered with ash and smoke. Large pillars of igneous rock have been formed, as if this place was a recent site of some sort of volcanic activity. Such science has no place here, though, so I assume that this is a newer area of Kur, still undergoing some odd change. Creatures of sentient, silicone-based bacteria thrive in this place, wandering about in the flames. They are difficult to kill.

-Scout Aspix

VI.
After exploring the “fire pits” (what I now call the last biome i encountered), I journeyed West. I passed by a strange, ruined fortress. It was crawling with those disgusting pig-creatures. I saw them all watching me, waiting to see if I was there to take what little they had left. It seems they are trapped here. They’re disgusting creatures. If i could, I would have fired at them, to put them out of their misery. But I swear...I saw something massive In that ruined bastion...

-Scout Aspix

VII.
After my last expidition, I was ordered to travel the last known path of Scout Keskis, before he disappeared. I didn’t get far before I found the poor fool, raving mad within the crimson forests. He babbled on and on about some whispering, and about “them.”

I told him that he was full of it and he should come home and explain himself.

But he wouldn't listen; he charged me instead. I put him down with my crossbow, put a bolt right into his heart. Good riddance. It was kinda odd though, cause when I pulled bolt outta that lunatic, it was covered in some weird black stuff instead of blood. Never seen anything like it. Maybe he was sick.

-Scout Aspix

VIII.
Scout Aspix quit. He doesn’t want to go back out there anymore after the last expedition. After what he did I’m glad he isn't scouting anymore: too much of a liability to the mission. He even disobeyed his orders to bring in the last scout, instead of getting good info out of him. The way he tells it there was nothing you could get from the poor fool anyways.

Regardless, I took over Aspix's pathways and was sent out to map the forests. Study them and such. Pretty odd place that forest is. It's all made up of some sort of red fungus. Glowing and odd, with all sorts of weird vines and otherworldly horrors at every corner. Here's the thing though. I went not three miles through this forest and I ended at this strange...blue version of the same forest. Now that’s pretty weird. REALLY out of place here, since everything is red and dangerous. This place felt...different. Maybe the vibrations in the air or something. I swear I saw one of those damn dark creatures like on Luna. And it was so quiet and peaceful I swear I thought i heard something whisper to me.

-Scout Eskyrlos

IX
The strange whispers are getting louder out here. The more time I spend to map this cursed forest, the louder they seem to get. It used to be manageable: they'd leave me in peace when i went back through the rift or leave the biome. But now the whispers follow me, even when I return through the rift home. Urging me to heed their warnings; to convince me to listen. It is becoming difficult to focus on anything else.

Theres something about this place, that just....vibrates. Its like the fungus is singing to me, telling me their secrets. The voices are beginning to try to give me orders, nudging me in certain directions. But to what end? What would these voices have to gain from telling me where to go?

I keep going back into the cyan forest, desperate to learn the secrets of the inner peace this place seems to emanate. The Dark Ones congregate here too, but why? Do they want to map this place as well? Study its secrets?

Maybe they are bringing the whispers here...

I'm not sure. I can't even think straight anymore. They keep calling to me, telling me to stay here for a little while longer...

-Scout Eskyrlos